How to scale or rotate an object by making a vertex the pivot point
- Select the vertexes that you want to scale..etc.
- Lastly select the vertex that you want to use as a pivot point.
- The last selected vertex should be hightlighted in a different colour. This means that this is the active vertex.
- On the top bar, choose the "Active Element" in the "Transform Pivot Point" drop down menu.
- Now when you scale, rotate..etc your object, it will use the last selected / active vertex as your pivot point.